﻿using UnityEngine;
using System.Collections.Generic;

namespace Room
{
    public class RCAITowerActived : RCAITowerBase
    {

        protected override void OnEnter()
        {
            controller.SetEnableEffect(true);
        }

        protected override void OnTick()
        {

        }

        protected override void OnLeave()
        {

        }
        
       

    }
}